C# source code to load, Render and add blind Watermark Verification to GLTF documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to USDZ documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to DAE documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to 3DS documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to 3MF documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to OBJ documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
Save Barcodes to File, Stream, Image Formats like BMP, PNG, GIF, JPEG, EMF, SVG using JavaScript API...This allows the image to be rendered consistently across different...This allows the image to be rendered consistently across different...
C# source code to load, Render and add blind Watermark Verification to DRC documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code to load, Render and add blind Watermark Verification to FBX documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...