Sort Score
Result 10 results
Languages All
Labels All
Results 1,101 - 1,110 of 7,251 for

polygons

(0.07 sec)
  1. NNNransformation to the Node|Documentation

    TSR (Translation/Scaling/Rotation) are most commonly used in 3D scenario, we provided a class Transform to access these in Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/tr/net/adding-transformation...
  2. Adición de transformación al nodo|Documentation

    TSR (Traducción/Escalado/Rotación) se usan más comúnmente en el escenario 3D, proporcionamos una clase Transform para acceder a estos en Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/es/net/adding-transformation...
  3. Ajout de la transformation au nœud|Documentation

    Aspose.3D for Java API a le support pour faire pivoter les objets dans l'espace 3D. Il existe trois façons de définir la rotation de l'objet dans l'espace 3D, les angles d'Euler, le quaternion et la matrice personnalisée, toutes sont supportées par la classe Transform....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/fr/java/adding-transformatio...
  4. Aggiunta della trasformazione al nodo|Documenta...

    TSR (Translation/Scaling/Rotation) sono più comunemente utilizzati nello scenario 3D, abbiamo fornito una classe Transform per accedere a questi in Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/it/python-net/adding-transfo...
  5. Transformation zum Knoten hinzufügen|Documentation

    TSR (Translation/Skalierung/Rotation) werden am häufigsten im 3D-Szenario verwendet. Wir haben eine Klasse Transform bereit gestellt, um auf diese in Aspose.3D zuzugreifen....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/de/python-net/adding-transfo...
  6. Ajout de la transformation au nœud|Documentation

    TSR (Translation/Scaling/Rotation) sont les plus couramment utilisés dans le scénario 3D, nous avons fourni une classe Transform pour y accéder dans Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/fr/net/adding-transformation...
  7. 向节点添加转换|Documentation

    Aspose。3D for Java API 支持在 3D 空间中旋转对象。有三种方法来定义对象在 3D 空间中的旋转,欧拉角,四元数和自定义矩阵,所有这些都由Transform类支持。...Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/zh/java/adding-transformatio...
  8. Bug 5477:Gml to Kmz- Conversion succeeded, outp...

    Hi Alexander, I moved to new version 26.5 and here my results: Please see: Test data(input/output/QGIS) 5477 Gml-Kmz.zip (74.2 KB) Thanks,... there are loops, and the polygon is not closed. danies8 June... there are loops, and the polygon is not closed. Please close...

    forum.aspose.com/t/bug-5477-gml-to-kmz-conversi...
  9. Настройте нормали или УФ на Кубе и добавьте мат...

    Как создать нормали или uv данные на сетке в Aspose.3D....Common class create mesh using polygon builder method to set mesh...в вершину многоугольника. Polygon -данные сопоставлены с многоугольником...

    docs.aspose.com/3d/ru/net/set-up-normals-or-uv-...
  10. Imposta normali o UV su Cube e aggiungi materia...

    Aspose.3D for Java offerte per gestire normali e UV sulle forme geometriche. Una mesh memorizza le proprietà della chiave per ogni vertice, la posizione nello spazio e la sua normale, nota come vettore perpendicolare alla superficie originale. La normalità è maggiore per i conteggi delle ombreggiature e dovrebbe essere un vettore unitario. La maggior parte dei formati mesh supporta anche una qualche forma di coordinate UV che sono una rappresentazione 2D separata della mesh "spiegata" per mostrare quale parte di una mappa texture bidimensionale applicare a diversi poligoni della mesh....Common class create mesh using polygon builder method to set mesh...Indices of the uvs per each polygon int [] uvsId = new int [] {...

    docs.aspose.com/3d/it/java/set-up-normals-or-uv...