First, I read the FBX file and generated my own file.
var scenes = new Scene();
var opt = new FbxLoadOptions() { KeepBuiltinGlobalSettings = true };
scenes.Open(fbxPath, opt);
…...Node> + Properties {Aspose.ThreeD.PropertyCollection}...SkeletonType name "" string + properties {Aspose.ThreeD.PropertyCollection}...