Sample code for U3D to ATT C# conversion. Use API example code for batch U3D files to ATT conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for X format to 3DS file. Use this example code to convert X to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for DRC format to U3D file. Use this example code to convert DRC to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for TIFF format to U3D file. Use this example code to convert TIFF to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for 3DS format to RVM file. Use this example code to convert 3DS to RVM within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to GLTF C# conversion. Use API example code for batch 3DS files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for CGM to 3DS conversion. Use API example code for batch CGM files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWF to 3DS conversion. Use API example code for batch DWF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to STP conversion. Use API example code for batch U3D files to STP conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to CGM conversion. Use API example code for batch 3DS files to CGM conversion....camera locations, Mesh data, lighting information, viewport configurations...