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  1. index.xml

    2.0 http://www.w3.org/2005/Atom Aspsoe.PDF Products – PDF Format Conversion Solution via JavaScript via C++https://products.aspose.com/pdf/javascript-cpp/conversion/Recent content in PDF Format Con......column is-2 button is-info is-light https://products.aspose.com...column is-2 button is-info is-light https://products.aspose.com...

    products.aspose.com/pdf/javascript-cpp/conversi...
  2. ThemeColors.light2 property | Aspose.Words for ...

    ThemeColors.light2 property. Specifies color Light 2....light2 property Specifies color Light 2. @property def light2 ( self...aspose . pydrawing . Color . light_salmon colors . accent3 = aspose...

    reference.aspose.com/words/python-net/aspose.wo...
  3. Obtenir les propriétés effectives des formes à ...

    Découvrez comment Aspose.Slides pour C++ calcule et applique les propriétés effectives des formes pour un rendu précis de PowerPoint....propriétés effectives d’un Light Rig Aspose.Slides for C++ permet...propriétés effectives d’un Light Rig. À cet effet, la classe...

    docs.aspose.com/slides/fr/cpp/shape-effective-p...
  4. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/ar/python-net/aspose-3d-docu...
  5. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/fr/net/aspose-3d-document-ob...
  6. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/it/python-net/aspose-3d-docu...
  7. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/ru/python-net/aspose-3d-docu...
  8. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/ru/net/aspose-3d-document-ob...
  9. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/es/java/aspose-3d-document-o...
  10. إعداد مواد عادية أو فوق بالألوان فوق بالألوان ا...

    Aspose.3D for Java عروض لإدارة الأمور العادية وفوق البنفسجية على الأشكال الهندسية. تخزن الشبكة الخصائص الرئيسية لكل قمة ، وموضع في الفضاء ، ووضعه الطبيعي ، المعروف باسم متجه عمودي على السطح الأصلي. الطبيعي هو رئيسي في تعدادات التظليل ويجب أن يكون متجه وحدة. تدعم معظم تنسيقات الشبكات أيضًا بعض أشكال إحداثيات الموجات فوق الصوتية ، وهي تمثيل ثنائي الأبعاد منفصل للشبكة "غير مطوي" لإظهار أي جزء من خريطة نسيج ثنائي الأبعاد لتطبيقه على مضلعات مختلفة من الشبكة....rendering of interactions between light and surface via attenuation...and scattering of reflected light. Developers can use Aspose.3D...

    docs.aspose.com/3d/ar/java/set-up-normals-or-uv...