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lighting

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  1. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/fr/net/aspose-3d-document-ob...
  2. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/it/python-net/aspose-3d-docu...
  3. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/ru/net/aspose-3d-document-ob...
  4. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/ru/java/aspose-3d-document-o...
  5. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/fr/python-net/aspose-3d-docu...
  6. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/de/python-net/aspose-3d-docu...
  7. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/de/net/aspose-3d-document-ob...
  8. frustums.png

    nonpremultipled deflate 255 8 8 8 8 PixelInterleaved width=427, height=255, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 255 ke......Frustum <|-- Camera Frustum <|-- Light @enduml @startuml frustums skinparam...BackGroundColor #d2d2d2 LineColor $LIGHT_DARK LineThickness 2.0 Margin...

    docs.aspose.com/3d/es/net/aspose-3d-document-ob...
  9. Set up normals or UV on Cube and Add Material t...

    Aspose.3D for Java geometrik şekillerdeki normalleri ve uv'yi yönetmeyi teklif eder. Bir ağ, her vertex için temel özellikleri, uzayda pozisyonu ve normal, orijinal yüzeye dik bir vektör olarak bilinir. Normal, sayıları gölgelendirmek için önemlidir ve bir birim vektör olmalıdır. Çoğu örgü biçimi, ağın farklı poligonlarına uygulamak için 2 boyutlu bir doku haritasının hangi kısmının uygulanacağını göstermek için "açılmamış" ağının ayrı bir 2d gösterimi olan bir uv koordinatlarını da destekler....rendering of interactions between light and surface via attenuation...and scattering of reflected light. Developers can use Aspose.3D...

    docs.aspose.com/3d/tr/java/set-up-normals-or-uv...
  10. Python 를 사용하여 PDF에 표 추가 | Aspose.PDF

    COM Interop을 통해.NET 프레임워크, .NET 코어 및 PHP, VBScript, 델파이, C++에서 PDF 파일에 테이블을 추가하는 데 사용할 파이썬 소스 코드입니다.... light_gray ) # Set the border for...BorderSide . ALL , 5 , ap . Color . light_gray ) # Create a loop to add...

    products.aspose.com/pdf/ko/python-net/table/add/