Convert XPS to XLTX via C++ API without using Microsoft Excel or Adobe Reader... XPS is a fixed document format, which is not suitable for...other hand, is a spreadsheet format that allows users to store...
Convert USD & other 3D files using .NET API...value from FileFormat class 3D Format Conversion API for Python via...(Polygon File Format) USD TO GLTF (GL Transmission Format File) USD...
Sample Node.js generate point cloud code for USDZ file. Use this example code to generate point cloud to USDZ file within any Web based application....DirectX and more formats. USDZ What is USDZ File Format? A file with...(Universal scene description) file format that contains and proxies for...
使用 .NET API 轉換 USD 和其他 3D 文件...Drawing Exchange Format) USD TO PLY (Polygon File Format) USD TO PDF...Document Format) USD TO GLTF (GL Transmission Format File) USD...
C# source code to load, render and Compress FBX documents on .NET Framework, .NET Core, Mono....Formats.FbxSaveOptions(FileFormat.FBX7400ASCII);...FBX7400ASCII); //Save the file in the format you want scene.Save(output...
Convert USD & other 3D files using .NET API...value from FileFormat class 3D Format Conversion API for .NET Install...USD TO PDF (Portable Document Format) USD TO FBX (Autodesk FBX Interchange...
aspose.words.saving.Zip64Mode enumeration. Specifies when to use ZIP64 Format extensions for OOXML files....Specifies when to use ZIP64 format extensions for OOXML files...(2^16-1) files in archive. ZIP64 format extensions increase the limits...
aspose.words.drawing.FillType enumeration. Specifies fill type for a fillable object.... format ( fill . fill_type )) print...color of the fill is: {0} ' . format ( fill . fore_color )) print...
C# source code to load, render and Compress DAE documents on .NET Framework, .NET Core, Mono....Formats.FbxSaveOptions(FileFormat.FBX7400ASCII);...FBX7400ASCII); //Save the file in the format you want scene.Save(output...
C# source code to load, render and Compress JT documents on .NET Framework, .NET Core, Mono....Formats.FbxSaveOptions(FileFormat.FBX7400ASCII);...FBX7400ASCII); //Save the file in the format you want scene.Save(output...