When exporting To GLB files, textures are incorrectly mapped from .NET version 24.11 and onwards.
I’ve tested this on a number of versions, and the issue still persists within the latest version; 25.11.0.
To keep it si…...raw obj file looks like this: image.jpg (110.2 KB) The above is...the following is produced: image.jpg (116.3 KB) The scene seems...