Aspose::Words::NodeChangingArgs::get_Action method. Gets a value indicating what type of node change event is occurring in C++....changes to the document tree in real-time as we edit it. void NodeChangingCallback...{ auto doc = MakeObject < Document > (); doc -> set_NodeChangingCallback...
Aspose::Words::NodeChangingArgs::get_OldParent method. Gets the node's parent before the operation began in C++....changes to the document tree in real-time as we edit it. void NodeChangingCallback...{ auto doc = MakeObject < Document > (); doc -> set_NodeChangingCallback...
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InlineStory.parent_paragraph property. Retrieves the parent [Paragraph](../../paragraph/) of this node.... Document () builder = aw . DocumentBuilder... last_child . node_type ) # Edit the appearance of the anchor...
InlineStory.story_type property. Returns the type of the story.... Document () builder = aw . DocumentBuilder... last_child . node_type ) # Edit the appearance of the anchor...
Footnote.reference_mark property. Gets/sets custom reference mark to be used for this footnote... Document () builder = aw . DocumentBuilder...which we will pass to the document builder's "InsertFootnote"...
InlineStory.ensureMinimum method. If the last child is not a paragraph, creates and appends one empty paragraph.... Document (); let builder = new aw ... NodeType . Paragraph ); // Edit the appearance of the anchor...
ImageData.gray_scale property. Determines whether a picture will display in grayscale mode.... Examples Shows how to edit a shape’s image data. img_source_doc...img_source_doc = aw . Document ( file_name = MY_DIR + 'Images.docx'...
Discover if a DropDownItemCollection includes your specified value with our efficient Contains method. Enhance your data management effortlessly!... and edit the elements in its item collection. Document doc =...= new Document (); DocumentBuilder builder = new DocumentBuilder...
Aspose::Words::InlineStory::get_LastParagraph method. Gets the last paragraph in the story in C++.... auto doc = MakeObject < Document > (); auto builder = MakeObject...get_LastChild () -> get_NodeType ()); // Edit the appearance of the anchor...