How do I create a Frustum as a node that I can add to a scene? For example:
var frustum = new Frustum();
var tr = scene.RootNode.CreateChildNode(frustum).Transform;
tr.Scale = new Vector3(obj.Width, obj.Height, 3); //…...degrees</param> /// <param name="near">Distance from eye to near plane</param>...plane</param> /// <param name="far">Distance from eye to far plane</param>...