Sample code for X to USD C# conversion. Use API example code for batch X files to USD conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java conversion code for ASE format to 3DS file. Use this example code to convert ASE to 3DS within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample code for GLTF to PLY Python conversion. Use API example code for batch GLTF files to PLY conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for GIF to HTML Python conversion. Use API example code for batch GIF files to HTML conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for JPEG to AMF Python conversion. Use API example code for batch JPEG files to AMF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for FBX to PLY Python conversion. Use API example code for batch FBX files to PLY conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for GLTF to USDZ Python conversion. Use API example code for batch GLTF files to USDZ conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java compression code for AMF file. Use this example code to compress AMF file within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java compression code for GLTF file. Use this example code to compress GLTF file within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...