Sample Node.js blind watermark code for USD file. Use this example code to add blind watermark to USD file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js compression code for RVM file. Use this example code to compress RVM file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js compression code for JT file. Use this example code to compress JT file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js blind watermark code for USDZ file. Use this example code to add blind watermark to USDZ file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python compression code for USD file. Use this example code to compress USD file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python verify blind watermark code for ASE file. Use this example code to verify blind watermark to ASE file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js extract assets code for USD file. Use this example code to extract assets from USD file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python extract assets code for X file. Use this example code to extract assets from X file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js extract assets code for X file. Use this example code to extract assets from X file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js merger code for ASE file. Use this example code to merge ASE file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...