I’m using C# SDK to manipulate 3D model and would like to convert it to GLTF. However, I’m also looking to add “extras” attribute to some specific nodes.
How can I do this with C#?...SetProperty("type", "asset"); var cam = new Camera(); scene.RootNode.CreateChildNode("cam"...IsTrue(node.Entity is Camera); cam = (Camera) node.Entity; prop...