Hey,
Is it possible to define a mesh with a hole in it?
E.g I create cube1 and cube2, where cube2 is a hole in cube1
I was thinking it might be possible with VertexElementHole, but I could not get it right…...data, after investigation of Autodesk FBX SDK’s behavior, this does...triangulation and appearance in Autodesk FBX SDK, the old implementation...