How do I create a Frustum as a node that I can add to a scene? For example:
var frustum = new Frustum();
var tr = scene.RootNode.CreateChildNode(frustum).Transform;
tr.Scale = new Vector3(obj.Width, obj.Height, 3); //…...3D Product Family ssides0123 January...format. You can export the Box object to .stl, Box has width, height...