How do I create a Frustum as a node that I can add to a Scene? For example:
var frustum = new Frustum();
var tr = Scene.RootNode.CreateChildNode(frustum).Transform;
tr.Scale = new Vector3(obj.Width, obj.Height, 3); //…...3D Product Family ssides0123 January...a node that I can add to a scene? For example: var frustum =...