LinearAttenuation Light.LinearAttenuation property Gets or sets the linear attenuation to calculate the total attenua......3D LightType QuadraticAttenuation...
ConstantAttenuation Light.ConstantAttenuation property Gets or sets the constant attenuation to calculate the total a......3D Color Falloff English Русский...
BeginVertex TriMesh.BeginVertex method Begin adding vertex public Vertex BeginVertex () Return Value The reference of......3D VerticesSizeInBytes EndVertex...
Lambert ShaderSet.Lambert property Gets or sets the shader that used to render the lambert material public ShaderProg......3D Fallback Pbr English Русский...
Phong ShaderSet.Phong property Gets or sets the shader that used to render the phong material public ShaderProgram Ph......3D Pbr Dispose English Русский 简体中文...
Pbr ShaderSet.Pbr property Gets or sets the shader that used to render the PBR material public ShaderProgram Pbr { ge......3D Lambert Phong English Русский...
Transform Bone.Transform property Gets or sets the transform matrix of the node containing the bone. public Matrix4 T......3D Node WeightCount English Русский...